On September 13, 2005, Blizzard's incredibly popular massive multiplayer online role playing game World of Warcraft (WoW) experienced an unintended event that mimicked the Wow gold classic spread of a viral infection throughout its playerbase. A harmful impact, called Corrupted Blood, devoting tens of thousands of gamers, and left lower-leveled characters in an inevitable death-loop. The effect, known as a debuff, was a temporary condition, but one which may spread to other players if they stood close enough to one another, exactly like a true virus.
A week following the outbreak, it compelled Blizzard to restart every WoW machine to stop it from spreading out of control.
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